Reimplement cascaded shadow maps blending via dithering

This commit is contained in:
Wojtek Figat
2024-04-05 10:59:34 +02:00
parent 8bd409e95d
commit 0cc6669cbd
11 changed files with 46 additions and 52 deletions

View File

@@ -65,7 +65,6 @@ void GraphicsSettings::Apply()
Graphics::VolumetricFogQuality = VolumetricFogQuality;
Graphics::ShadowsQuality = ShadowsQuality;
Graphics::ShadowMapsQuality = ShadowMapsQuality;
Graphics::AllowCSMBlending = AllowCSMBlending;
Graphics::GlobalSDFQuality = GlobalSDFQuality;
Graphics::GIQuality = GIQuality;
Graphics::PostProcessSettings = ::PostProcessSettings();