Add SpawnParticles utility to Particle Effect
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@@ -26,6 +26,7 @@ void ParticleEmitterInstance::ClearState()
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Time = 0;
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SpawnModulesData.Clear();
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CustomData.Clear();
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CustomSpawnCount = 0;
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#if COMPILE_WITH_GPU_PARTICLES
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GPU.DeltaTime = 0.0f;
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GPU.SpawnCount = 0;
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