Add support for Quaternion in GPU particles graph

#2901
This commit is contained in:
Wojtek Figat
2024-12-06 17:38:16 +01:00
parent ce23c2efaf
commit 0cf31395b5
5 changed files with 9 additions and 11 deletions

View File

@@ -460,6 +460,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
case VariantType::Types::Float4:
case VariantType::Types::Double4:
case VariantType::Types::Color:
case VariantType::Types::Quaternion:
switch (v.Type)
{
case VariantType::Types::Bool:
@@ -485,16 +486,6 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::
break;
}
break;
case VariantType::Types::Quaternion:
switch (v.Type)
{
case VariantType::Types::Color:
case VariantType::Types::Float4:
case VariantType::Types::Double4:
format = TEXT("{}");
break;
}
break;
}
if (format == nullptr)
{