From 0d82be3ac8271ea164b59f018c5a8c4d694a2df9 Mon Sep 17 00:00:00 2001 From: Jean-Baptiste Perrier Date: Sat, 27 Feb 2021 22:43:56 +0100 Subject: [PATCH] Current tint mult by previous one. --- Source/Engine/Render2D/Render2D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Render2D/Render2D.cpp b/Source/Engine/Render2D/Render2D.cpp index f4174ad70..21cdee442 100644 --- a/Source/Engine/Render2D/Render2D.cpp +++ b/Source/Engine/Render2D/Render2D.cpp @@ -816,7 +816,7 @@ void Render2D::PushTint(const Color& tint) { RENDER2D_CHECK_RENDERING_STATE; - TintLayersStack.Push(tint); + TintLayersStack.Push(tint * TintLayersStack.Peek()); } void Render2D::PeekTint(Color& tint)