Add Global Illumination sampling option to transparent materials (eg. particles)
This commit is contained in:
@@ -197,6 +197,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
|
||||
ADD_FEATURE(DeferredShadingFeature);
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && (materialInfo.FeaturesFlags & MaterialFeaturesFlags::DisableDistortion) == 0)
|
||||
ADD_FEATURE(DistortionFeature);
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && (materialInfo.FeaturesFlags & MaterialFeaturesFlags::GlobalIllumination) != 0)
|
||||
ADD_FEATURE(GlobalIlluminationFeature);
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque)
|
||||
ADD_FEATURE(ForwardShadingFeature);
|
||||
break;
|
||||
@@ -209,6 +211,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
|
||||
case MaterialDomain::Particle:
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && (materialInfo.FeaturesFlags & MaterialFeaturesFlags::DisableDistortion) == 0)
|
||||
ADD_FEATURE(DistortionFeature);
|
||||
if (materialInfo.BlendMode != MaterialBlendMode::Opaque && (materialInfo.FeaturesFlags & MaterialFeaturesFlags::GlobalIllumination) != 0)
|
||||
ADD_FEATURE(GlobalIlluminationFeature);
|
||||
ADD_FEATURE(ForwardShadingFeature);
|
||||
break;
|
||||
case MaterialDomain::Deformable:
|
||||
|
||||
Reference in New Issue
Block a user