Add concept of Goals to Behavior Knowledge
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@@ -51,6 +51,11 @@ namespace FlaxEditor.Windows.Assets
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/// </summary>
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public object Blackboard => _knowledgePropertiesEditor.Selection.Count != 0 ? _knowledgePropertiesEditor.Selection[0] : null;
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/// <summary>
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/// Gets instance of the root node of the graph. Returns null if not added (or graph not yet loaded).
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/// </summary>
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public BehaviorTreeRootNode RootNode => (_surface.FindNode(19, 2) as Surface.Archetypes.BehaviorTree.Node)?.Instance as BehaviorTreeRootNode;
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/// <inheritdoc />
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public BehaviorTreeWindow(Editor editor, BinaryAssetItem item)
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: base(editor, item)
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