Refactor lights data in renderer storage
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@@ -113,7 +113,7 @@ void SkyLight::Draw(RenderContext& renderContext)
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&& brightness > ZeroTolerance
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&& (ViewDistance < ZeroTolerance || Vector3::DistanceSquared(renderContext.View.Position, position) < ViewDistance * ViewDistance))
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{
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RendererSkyLightData data;
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RenderSkyLightData data;
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data.Position = position;
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data.Color = Color.ToFloat3() * (Color.A * brightness);
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data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;
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