Refactor lights data in renderer storage

This commit is contained in:
Wojtek Figat
2024-03-25 17:13:40 +01:00
parent d13621e631
commit 0e00f1e0eb
11 changed files with 58 additions and 116 deletions

View File

@@ -113,7 +113,7 @@ void SkyLight::Draw(RenderContext& renderContext)
&& brightness > ZeroTolerance
&& (ViewDistance < ZeroTolerance || Vector3::DistanceSquared(renderContext.View.Position, position) < ViewDistance * ViewDistance))
{
RendererSkyLightData data;
RenderSkyLightData data;
data.Position = position;
data.Color = Color.ToFloat3() * (Color.A * brightness);
data.VolumetricScatteringIntensity = VolumetricScatteringIntensity;