Refactor lights data in renderer storage
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@@ -388,7 +388,7 @@ void ParticleEmitterGraphCPUExecutor::Draw(ParticleEmitter* emitter, ParticleEff
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const auto module = emitter->Graph.LightModules[moduleIndex];
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ASSERT(module->TypeID == 401);
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RendererPointLightData lightData;
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RenderPointLightData lightData;
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lightData.MinRoughness = 0.04f;
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lightData.ShadowsDistance = 2000.0f;
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lightData.ShadowsStrength = 1.0f;
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