Refactor lights data in renderer storage

This commit is contained in:
Wojtek Figat
2024-03-25 17:13:40 +01:00
parent d13621e631
commit 0e00f1e0eb
11 changed files with 58 additions and 116 deletions

View File

@@ -388,7 +388,7 @@ void ParticleEmitterGraphCPUExecutor::Draw(ParticleEmitter* emitter, ParticleEff
const auto module = emitter->Graph.LightModules[moduleIndex];
ASSERT(module->TypeID == 401);
RendererPointLightData lightData;
RenderPointLightData lightData;
lightData.MinRoughness = 0.04f;
lightData.ShadowsDistance = 2000.0f;
lightData.ShadowsStrength = 1.0f;