Fix loading materials when using Null renderer
Regression from dbcb333ba9
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@@ -126,7 +126,7 @@ Asset::LoadResult Material::load()
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FlaxChunk* materialParamsChunk;
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FlaxChunk* materialParamsChunk;
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// Wait for the GPU Device to be ready (eg. case when loading material before GPU init)
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// Wait for the GPU Device to be ready (eg. case when loading material before GPU init)
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#define IS_GPU_NOT_READY() (GPUDevice::Instance == nullptr || GPUDevice::Instance->GetState() != GPUDevice::DeviceState::Ready || GPUDevice::Instance->QuadShader == nullptr)
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#define IS_GPU_NOT_READY() (GPUDevice::Instance == nullptr || GPUDevice::Instance->GetState() != GPUDevice::DeviceState::Ready)
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if (!IsInMainThread() && IS_GPU_NOT_READY())
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if (!IsInMainThread() && IS_GPU_NOT_READY())
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{
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{
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int32 timeout = 1000;
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int32 timeout = 1000;
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