Merge remote-tracking branch 'origin/master' into 1.7
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@@ -179,6 +179,18 @@ namespace FlaxEngine
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Internal_Destroy(GetUnmanagedPtr(obj), timeLeft);
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}
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/// <summary>
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/// Destroys the specified object and clears the reference variable.
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/// The object obj will be destroyed immediately.
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/// If obj is a Script it will be removed from the Actor and deleted.
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/// If obj is an Actor it will be removed from the Scene and deleted as well as all its Scripts and all children of the Actor.
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/// </summary>
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/// <param name="obj">The object to destroy.</param>
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public static void DestroyNow(Object obj)
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{
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Internal_DestroyNow(GetUnmanagedPtr(obj));
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}
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/// <summary>
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/// Destroys the specified object and clears the reference variable.
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/// The object obj will be destroyed now or after the time specified in seconds from now.
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@@ -316,6 +328,9 @@ namespace FlaxEngine
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[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_Destroy", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
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internal static partial void Internal_Destroy(IntPtr obj, float timeLeft);
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[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_DestroyNow", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
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internal static partial void Internal_DestroyNow(IntPtr obj);
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[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_GetTypeName", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
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internal static partial string Internal_GetTypeName(IntPtr obj);
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@@ -878,7 +878,7 @@ MMethod* MClass::GetMethod(const char* name, int32 numParams) const
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GetMethods();
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for (int32 i = 0; i < _methods.Count(); i++)
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{
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if (_methods[i]->GetName() == name && _methods[i]->GetParametersCount() == numParams)
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if (_methods[i]->GetParametersCount() == numParams && _methods[i]->GetName() == name)
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return _methods[i];
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}
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return nullptr;
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@@ -742,6 +742,12 @@ DEFINE_INTERNAL_CALL(void) ObjectInternal_Destroy(ScriptingObject* obj, float ti
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obj->DeleteObject(timeLeft, useGameTime);
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}
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DEFINE_INTERNAL_CALL(void) ObjectInternal_DestroyNow(ScriptingObject* obj)
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{
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if (obj)
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obj->DeleteObjectNow();
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}
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DEFINE_INTERNAL_CALL(MString*) ObjectInternal_GetTypeName(ScriptingObject* obj)
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{
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INTERNAL_CALL_CHECK_RETURN(obj, nullptr);
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@@ -838,6 +844,7 @@ public:
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceCreated", &ObjectInternal_ManagedInstanceCreated);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceDeleted", &ObjectInternal_ManagedInstanceDeleted);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_Destroy", &ObjectInternal_Destroy);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_DestroyNow", &ObjectInternal_DestroyNow);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_GetTypeName", &ObjectInternal_GetTypeName);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_FindObject", &ObjectInternal_FindObject);
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ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_TryFindObject", &ObjectInternal_TryFindObject);
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