Optimize C++ compilation time
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@@ -29,6 +29,7 @@
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#include "Engine/Graphics/RenderTools.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Engine/Base/GameBase.h"
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#include "Engine/Engine/Globals.h"
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#include "Engine/Tools/TextureTool/TextureTool.h"
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#if PLATFORM_TOOLS_WINDOWS
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#include "Engine/Platform/Windows/WindowsPlatformSettings.h"
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@@ -7,6 +7,7 @@
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#include "Engine/Core/Config/GameSettings.h"
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#include "Engine/Renderer/ReflectionsPass.h"
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#include "Engine/Renderer/AntiAliasing/SMAA.h"
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#include "Engine/Engine/Globals.h"
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bool DeployDataStep::Perform(CookingData& data)
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{
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