Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -29,6 +29,7 @@
#include "Engine/Graphics/RenderTools.h"
#include "Engine/Graphics/Textures/TextureData.h"
#include "Engine/Engine/Base/GameBase.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Tools/TextureTool/TextureTool.h"
#if PLATFORM_TOOLS_WINDOWS
#include "Engine/Platform/Windows/WindowsPlatformSettings.h"

View File

@@ -7,6 +7,7 @@
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Renderer/ReflectionsPass.h"
#include "Engine/Renderer/AntiAliasing/SMAA.h"
#include "Engine/Engine/Globals.h"
bool DeployDataStep::Perform(CookingData& data)
{