Optimize C++ compilation time
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@@ -1,8 +1,10 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AnimGraph.h"
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#include "Engine/Engine/Time.h"
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#include "Engine/Content/Assets/SkinnedModel.h"
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#include "Engine/Graphics/Models/SkeletonData.h"
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#include "Engine/Scripting/Scripting.h"
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#include "Engine/Engine/Time.h"
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RootMotionData RootMotionData::Identity = { Vector3(0.0f), Quaternion(0.0f, 0.0f, 0.0f, 1.0f) };
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