Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -8,7 +8,7 @@
#include "Engine/Audio/AudioClip.h"
#include "Engine/Graphics/PostProcessSettings.h"
REGISTER_BINARY_ASSET(SceneAnimation, "FlaxEngine.SceneAnimation", nullptr, false);
REGISTER_BINARY_ASSET(SceneAnimation, "FlaxEngine.SceneAnimation", false);
SceneAnimation::SceneAnimation(const SpawnParams& params, const AssetInfo* info)
: BinaryAsset(params, info)

View File

@@ -9,6 +9,7 @@
#include "Engine/Serialization/Serialization.h"
#include "Engine/Audio/AudioClip.h"
#include "Engine/Audio/AudioSource.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/Script.h"

View File

@@ -3,6 +3,7 @@
#pragma once
#include "Engine/Level/Actor.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Level/Actors/PostFxVolume.h"
#include "SceneAnimation.h"