Optimize C++ compilation time
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@@ -8,7 +8,7 @@
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#include "Engine/Audio/AudioClip.h"
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#include "Engine/Graphics/PostProcessSettings.h"
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REGISTER_BINARY_ASSET(SceneAnimation, "FlaxEngine.SceneAnimation", nullptr, false);
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REGISTER_BINARY_ASSET(SceneAnimation, "FlaxEngine.SceneAnimation", false);
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SceneAnimation::SceneAnimation(const SpawnParams& params, const AssetInfo* info)
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: BinaryAsset(params, info)
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@@ -9,6 +9,7 @@
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Audio/AudioClip.h"
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#include "Engine/Audio/AudioSource.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Renderer/RenderList.h"
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#include "Engine/Scripting/Scripting.h"
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#include "Engine/Scripting/Script.h"
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@@ -3,6 +3,7 @@
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#pragma once
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#include "Engine/Level/Actor.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Level/Actors/PostFxVolume.h"
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#include "SceneAnimation.h"
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