Optimize C++ compilation time
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@@ -6,7 +6,7 @@
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#include "Engine/Serialization/MemoryReadStream.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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REGISTER_BINARY_ASSET(AnimationGraphFunction, "FlaxEngine.AnimationGraphFunction", nullptr, false);
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REGISTER_BINARY_ASSET(AnimationGraphFunction, "FlaxEngine.AnimationGraphFunction", false);
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AnimationGraphFunction::AnimationGraphFunction(const SpawnParams& params, const AssetInfo* info)
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: BinaryAsset(params, info)
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