Optimize C++ compilation time
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@@ -3,9 +3,10 @@
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#pragma once
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#include "../BinaryAsset.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/Shaders/Cache/ShaderAssetBase.h"
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class GPUShader;
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/// <summary>
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/// The shader asset. Contains a program that runs on the GPU and is able to perform rendering calculation using textures, vertices and other resources.
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/// </summary>
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@@ -33,7 +34,6 @@ public:
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/// <summary>
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/// Gets the GPU shader object.
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/// </summary>
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/// <returns>The GPU shader object.</returns>
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FORCE_INLINE GPUShader* GetShader() const
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{
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return GPU;
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