Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -3,6 +3,7 @@
#include "AssetsCache.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/DeleteMe.h"
#include "Engine/Core/Types/TimeSpan.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Serialization/FileWriteStream.h"
#include "Engine/Serialization/FileReadStream.h"
@@ -10,6 +11,7 @@
#include "Engine/Content/Storage/ContentStorageManager.h"
#include "Engine/Content/Storage/JsonStorageProxy.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Engine/Globals.h"
#include "FlaxEngine.Gen.h"
AssetsCache::AssetsCache()
@@ -402,6 +404,16 @@ void AssetsCache::RegisterAssets(FlaxStorage* storage)
_isDirty = true;
}
void AssetsCache::RegisterAsset(const AssetHeader& header, const StringView& path)
{
RegisterAsset(header.ID, header.TypeName, path);
}
void AssetsCache::RegisterAssets(const FlaxStorageReference& storage)
{
RegisterAssets(storage.Get());
}
void AssetsCache::RegisterAsset(const Guid& id, const String& typeName, const StringView& path)
{
PROFILE_CPU();