Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -3,13 +3,13 @@
#pragma once
#include "MeshBase.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Graphics/RenderTask.h"
#include "ModelInstanceEntry.h"
#include "Types.h"
#include "BlendShape.h"
struct GeometryDrawStateData;
struct RenderContext;
class GPUBuffer;
class SkinnedMeshDrawData;
/// <summary>
/// Represents part of the skinned model that is made of vertices and can be rendered using custom material, transformation and skeleton bones hierarchy.