Optimize C++ compilation time
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@@ -3,13 +3,13 @@
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#pragma once
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#include "MeshBase.h"
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#include "Engine/Renderer/RenderList.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "ModelInstanceEntry.h"
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#include "Types.h"
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#include "BlendShape.h"
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struct GeometryDrawStateData;
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struct RenderContext;
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class GPUBuffer;
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class SkinnedMeshDrawData;
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/// <summary>
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/// Represents part of the skinned model that is made of vertices and can be rendered using custom material, transformation and skeleton bones hierarchy.
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