Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -6,6 +6,7 @@
#include "Engine/Core/ObjectsRemovalService.h"
#include "Engine/Core/Cache.h"
#include "Engine/Core/Types/TimeSpan.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/Script.h"
#include "Engine/Serialization/Json.h"

View File

@@ -3,6 +3,7 @@
#pragma once
#include "Engine/Content/JsonAsset.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Collections/Dictionary.h"
class Actor;
@@ -15,7 +16,6 @@ class SceneObject;
API_CLASS(NoSpawn) class FLAXENGINE_API Prefab : public JsonAssetBase
{
DECLARE_ASSET_HEADER(Prefab);
private:
bool _isCreatingDefaultInstance;