Optimize C++ compilation time
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@@ -6,6 +6,7 @@
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#include "Engine/Core/ObjectsRemovalService.h"
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#include "Engine/Core/Cache.h"
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#include "Engine/Core/Types/TimeSpan.h"
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#include "Engine/Scripting/Scripting.h"
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#include "Engine/Scripting/Script.h"
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#include "Engine/Serialization/Json.h"
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@@ -3,6 +3,7 @@
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#pragma once
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#include "Engine/Content/JsonAsset.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Collections/Dictionary.h"
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class Actor;
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@@ -15,7 +16,6 @@ class SceneObject;
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API_CLASS(NoSpawn) class FLAXENGINE_API Prefab : public JsonAssetBase
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{
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DECLARE_ASSET_HEADER(Prefab);
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private:
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bool _isCreatingDefaultInstance;
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