Optimize C++ compilation time
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@@ -1,8 +1,9 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ParticleEmitterGraph.CPU.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Core/Collections/Sorting.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Renderer/RenderList.h"
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#include "Engine/Particles/ParticleEffect.h"
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#include "Engine/Engine/Time.h"
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@@ -6,7 +6,9 @@
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#include "Engine/Particles/ParticlesSimulation.h"
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#include "Engine/Particles/ParticlesData.h"
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#include "Engine/Visject/VisjectGraph.h"
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#include "Engine/Core/Collections/Dictionary.h"
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struct RenderContext;
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class ParticleEffect;
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class ParticleEmitterGraphCPU;
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class ParticleEmitterGraphCPUBase;
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@@ -6,6 +6,8 @@
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#include "Engine/Particles/ParticleEmitter.h"
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#include "Engine/Particles/ParticleEffect.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUBuffer.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ParticleEmitterGraph.GPU.h"
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#include "Engine/Graphics/Materials/MaterialInfo.h"
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#define SET_ATTRIBUTE(attribute, value) _writer.Write(TEXT("\t{0} = {1};\n"), attribute.Value, value)
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@@ -3,6 +3,7 @@
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#if COMPILE_WITH_PARTICLE_GPU_GRAPH
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#include "ParticleEmitterGraph.GPU.h"
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#include "Engine/Graphics/Materials/MaterialInfo.h"
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bool ParticleEmitterGPUGenerator::loadTexture(Node* caller, Box* box, const SerializedMaterialParam& texture, Value& result)
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{
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@@ -5,6 +5,7 @@
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#include "ParticleEmitterGraph.GPU.h"
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#include "Engine/Serialization/FileReadStream.h"
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#include "Engine/Visject/ShaderGraphUtilities.h"
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#include "Engine/Engine/Globals.h"
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/// <summary>
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/// GPU particles shader source code template has special marks for generated code.
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@@ -456,7 +457,7 @@ void ParticleEmitterGPUGenerator::PrepareGraph(ParticleEmitterGraphGPU* graph)
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break;
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case VariantType::Vector4:
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mp.Type = MaterialParameterType::Vector4;
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mp.AsVector4 = param->Value.AsVector4();
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*(Vector4*)&mp.AsData = param->Value.AsVector4();
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break;
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case VariantType::Color:
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mp.Type = MaterialParameterType::Color;
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@@ -490,7 +491,7 @@ void ParticleEmitterGPUGenerator::PrepareGraph(ParticleEmitterGraphGPU* graph)
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break;
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case VariantType::Matrix:
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mp.Type = MaterialParameterType::Matrix;
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mp.AsMatrix = (Matrix)param->Value;
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*(Matrix*)&mp.AsData = (Matrix)param->Value;
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break;
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default:
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OnError(nullptr, nullptr, String::Format(TEXT("Invalid or unsupported particle parameter type {0}."), param->Type));
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