Optimize C++ compilation time
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@@ -7,13 +7,15 @@
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Engine/Time.h"
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#include "Engine/Graphics/GPUBuffer.h"
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#include "Engine/Graphics/GPUPipelineStatePermutations.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/DynamicBuffer.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Renderer/DrawCall.h"
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#include "Engine/Renderer/RenderList.h"
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#include "ParticleEffect.h"
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#if COMPILE_WITH_GPU_PARTICLES
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#include "Engine/Content/Assets/Shader.h"
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#include "Engine/Graphics/GPUPipelineStatePermutations.h"
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#include "Engine/Profiler/ProfilerGPU.h"
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#include "Engine/Renderer/Utils/BitonicSort.h"
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#endif
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