Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -11,16 +11,18 @@
#include "Engine/Content/Assets/MaterialBase.h"
#include "Engine/Content/Content.h"
#include "Engine/Profiler/Profiler.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/DynamicBuffer.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUPipelineState.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderTargetPool.h"
#include "Engine/Graphics/DynamicBuffer.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/Shaders/GPUConstantBuffer.h"
#include "Engine/Animations/AnimationUtils.h"
#include "Engine/Core/Math/Half.h"
#include "Engine/Core/Math/Math.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Graphics/GPUPipelineState.h"
#include "Engine/Graphics/RenderTargetPool.h"
#if USE_EDITOR