Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -12,7 +12,7 @@
const SpriteHandle SpriteHandle::Invalid = { nullptr, INVALID_INDEX };
REGISTER_BINARY_ASSET(SpriteAtlas, "FlaxEngine.SpriteAtlas", ::New<TextureAssetUpgrader>(), true);
REGISTER_BINARY_ASSET_WITH_UPGRADER(SpriteAtlas, "FlaxEngine.SpriteAtlas", TextureAssetUpgrader, true);
bool SpriteHandle::GetSprite(Sprite* result) const
{