Optimize C++ compilation time
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@@ -12,7 +12,7 @@
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const SpriteHandle SpriteHandle::Invalid = { nullptr, INVALID_INDEX };
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REGISTER_BINARY_ASSET(SpriteAtlas, "FlaxEngine.SpriteAtlas", ::New<TextureAssetUpgrader>(), true);
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REGISTER_BINARY_ASSET_WITH_UPGRADER(SpriteAtlas, "FlaxEngine.SpriteAtlas", TextureAssetUpgrader, true);
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bool SpriteHandle::GetSprite(Sprite* result) const
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{
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