Optimize C++ compilation time
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@@ -1,16 +1,18 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AmbientOcclusionPass.h"
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#include "RenderList.h"
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#include "GBufferPass.h"
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#include "Engine/Content/Assets/Shader.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Graphics/Graphics.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderTargetPool.h"
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#include "Engine/Graphics/RenderBuffers.h"
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#include "Engine/Utilities/StringConverter.h"
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#include "RenderList.h"
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#include "GBufferPass.h"
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AmbientOcclusionPass::ASSAO_Settings::ASSAO_Settings()
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{
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