Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -1,16 +1,18 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "AmbientOcclusionPass.h"
#include "RenderList.h"
#include "GBufferPass.h"
#include "Engine/Content/Assets/Shader.h"
#include "Engine/Content/Content.h"
#include "Engine/Graphics/Graphics.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderTargetPool.h"
#include "Engine/Graphics/RenderBuffers.h"
#include "Engine/Utilities/StringConverter.h"
#include "RenderList.h"
#include "GBufferPass.h"
AmbientOcclusionPass::ASSAO_Settings::ASSAO_Settings()
{