Optimize C++ compilation time
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@@ -6,13 +6,15 @@
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#include "Engine/Content/Content.h"
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUPipelineState.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Platform/Window.h"
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#include "RendererPass.h"
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#include "Engine/Threading/ThreadPoolTask.h"
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#include "Engine/Graphics/GPUPipelineState.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Content/Assets/Shader.h"
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#include "Engine/Content/AssetReference.h"
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