Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -6,13 +6,15 @@
#include "Engine/Content/Content.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUPipelineState.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Graphics/Textures/TextureData.h"
#include "Engine/Platform/Window.h"
#include "RendererPass.h"
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Graphics/GPUPipelineState.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Content/Assets/Shader.h"
#include "Engine/Content/AssetReference.h"