Optimize C++ compilation time
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@@ -1,10 +1,12 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ColorGradingPass.h"
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#include "RenderList.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Graphics/GPUContext.h"
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#include "Engine/Graphics/GPULimits.h"
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#include "Engine/Graphics/RenderTargetPool.h"
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#include "Engine/Graphics/RenderTask.h"
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PACK_STRUCT(struct Data {
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Vector4 ColorSaturationShadows;
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