Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -1,18 +1,21 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "EyeAdaptationPass.h"
#include "HistogramPass.h"
#include "RenderList.h"
#include "Engine/Core/Math/Int2.h"
#include "Engine/Content/Assets/Shader.h"
#include "Engine/Content/Content.h"
#include "Engine/Graphics/PostProcessBase.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Graphics/GPUContext.h"
#include "Engine/Graphics/GPULimits.h"
#include "Engine/Graphics/PostProcessBase.h"
#include "Engine/Graphics/Shaders/GPUShader.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderTargetPool.h"
#include "Engine/Graphics/RenderBuffers.h"
#include "Engine/Engine/Time.h"
#include "Engine/Graphics/GPULimits.h"
#include "Engine/Engine/Engine.h"
#include "HistogramPass.h"
#include "Engine/Engine/Time.h"
PACK_STRUCT(struct EyeAdaptationData {
float MinBrightness;