Optimize C++ compilation time
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@@ -1,12 +1,16 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ForwardPass.h"
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#include "RenderList.h"
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#include "Engine/Core/Collections/Sorting.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Content/Assets/Shader.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/RenderBuffers.h"
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#include "Engine/Graphics/RenderTargetPool.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/Shaders/GPUShader.h"
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ForwardPass::ForwardPass()
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: _shader(nullptr)
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