Optimize C++ compilation time
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@@ -7,6 +7,7 @@
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#include "RendererPass.h"
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#include "Engine/Content/Assets/Shader.h"
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#include "Engine/Content/Assets/Model.h"
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#include "Engine/Graphics/RenderTask.h"
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/// <summary>
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/// Pixel format for fullscreen render target used for shadows calculations
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