Optimize C++ compilation time
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@@ -2,11 +2,12 @@
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#pragma once
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Threading/ThreadLocal.h"
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#include "ScriptingObject.h"
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#include "Engine/Core/Types/BaseTypes.h"
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#include "Engine/Scripting/ScriptingType.h"
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#include "Types.h"
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class BinaryModule;
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template<typename T, int32 MaxThreads, bool ClearMemory>
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class ThreadLocal;
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/// <summary>
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/// Embedded managed scripting runtime service.
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@@ -26,41 +27,33 @@ public:
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/// <summary>
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/// Action fired on scripting engine loaded (always main thread).
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/// </summary>
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static Action ScriptsLoaded;
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static Delegate<> ScriptsLoaded;
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/// <summary>
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/// Action fired on scripting engine unloading start (always main thread).
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/// </summary>
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static Action ScriptsUnload;
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static Delegate<> ScriptsUnload;
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/// <summary>
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/// Action fired on scripting engine reload start (always main thread).
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/// </summary>
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static Action ScriptsReloading;
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static Delegate<> ScriptsReloading;
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/// <summary>
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/// Action fired on scripting engine reload start (always main thread).
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/// </summary>
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static Action ScriptsReloaded;
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static Delegate<> ScriptsReloaded;
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public:
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/// <summary>
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/// Gets mono root domain
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/// </summary>
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/// <returns>The Mono root domain.</returns>
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static MDomain* GetRootDomain();
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/// <summary>
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/// Gets mono scripts domain
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/// </summary>
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/// <returns>The Mono domain.</returns>
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static MonoDomain* GetMonoScriptsDomain();
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/// <summary>
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/// Gets scripts domain
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/// </summary>
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/// <returns>The domain.</returns>
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static MDomain* GetScriptsDomain();
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public:
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@@ -123,7 +116,7 @@ public:
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/// <summary>
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/// The objects lookup identifier mapping used to override the object ids on FindObject call (used by the object references deserialization).
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/// </summary>
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static ThreadLocal<IdsMappingTable*, 32> ObjectsLookupIdMapping;
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static ThreadLocal<IdsMappingTable*, 32, true> ObjectsLookupIdMapping;
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/// <summary>
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/// Finds the object by the given identifier. Searches registered scene objects and optionally assets. Logs warning if fails.
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