Optimize C++ compilation time
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@@ -8,6 +8,7 @@
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#include "ShaderGraphValue.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Core/Collections/HashSet.h"
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#include "Engine/Core/Math/Vector4.h"
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#include "Engine/Utilities/TextWriter.h"
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#include "Engine/Graphics/Materials/MaterialParams.h"
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#include "Engine/Content/AssetsContainer.h"
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@@ -5,8 +5,10 @@
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#include "ShaderGraphUtilities.h"
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#include "ShaderGraphValue.h"
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#include "Engine/Core/Types/StringBuilder.h"
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#include "Engine/Core/Math/Vector4.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Engine/GameplayGlobals.h"
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#include "Engine/Graphics/Config.h"
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void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters)
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{
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