Optimize C++ compilation time

This commit is contained in:
Wojtek Figat
2021-04-30 16:27:57 +02:00
parent 05ba9b8d45
commit 0e75dba142
222 changed files with 1095 additions and 1506 deletions

View File

@@ -8,6 +8,7 @@
#include "ShaderGraphValue.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Collections/HashSet.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Utilities/TextWriter.h"
#include "Engine/Graphics/Materials/MaterialParams.h"
#include "Engine/Content/AssetsContainer.h"

View File

@@ -5,8 +5,10 @@
#include "ShaderGraphUtilities.h"
#include "ShaderGraphValue.h"
#include "Engine/Core/Types/StringBuilder.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Content/Content.h"
#include "Engine/Engine/GameplayGlobals.h"
#include "Engine/Graphics/Config.h"
void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters)
{