Optimize C++ compilation time
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@@ -5,8 +5,10 @@
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#include "ShaderGraphUtilities.h"
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#include "ShaderGraphValue.h"
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#include "Engine/Core/Types/StringBuilder.h"
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#include "Engine/Core/Math/Vector4.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Engine/GameplayGlobals.h"
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#include "Engine/Graphics/Config.h"
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void ShaderGraphUtilities::GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters)
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{
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