Add support for navmesh on spline collider
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
#include "Engine/Physics/Colliders/SphereCollider.h"
|
||||
#include "Engine/Physics/Colliders/CapsuleCollider.h"
|
||||
#include "Engine/Physics/Colliders/MeshCollider.h"
|
||||
#include "Engine/Physics/Colliders/SplineCollider.h"
|
||||
#include "Engine/Threading/ThreadPoolTask.h"
|
||||
#include "Engine/Terrain/TerrainPatch.h"
|
||||
#include "Engine/Terrain/Terrain.h"
|
||||
@@ -259,6 +260,18 @@ struct NavigationSceneRasterization
|
||||
|
||||
e.RasterizeTriangles();
|
||||
}
|
||||
else if (const auto* splineCollider = dynamic_cast<SplineCollider*>(actor))
|
||||
{
|
||||
PROFILE_CPU_NAMED("SplineCollider");
|
||||
|
||||
auto collisionData = splineCollider->CollisionData.Get();
|
||||
if (!collisionData || collisionData->WaitForLoaded())
|
||||
return true;
|
||||
|
||||
splineCollider->ExtractGeometry(vb, ib);
|
||||
|
||||
e.RasterizeTriangles();
|
||||
}
|
||||
else if (const auto* terrain = dynamic_cast<Terrain*>(actor))
|
||||
{
|
||||
PROFILE_CPU_NAMED("Terrain");
|
||||
|
||||
Reference in New Issue
Block a user