Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
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@@ -51,7 +51,7 @@ BytesContainer ParticleSystem::LoadTimeline()
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MemoryWriteStream stream(512);
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{
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// Save properties
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stream.WriteInt32(3);
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stream.WriteInt32(4);
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stream.WriteFloat(FramesPerSecond);
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stream.WriteInt32(DurationFrames);
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@@ -368,7 +368,8 @@ Asset::LoadResult ParticleSystem::load()
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break;
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}
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case 3:
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case 3: // [Deprecated on 03.09.2021 expires on 03.09.2023]
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case 4:
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{
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// Load properties
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stream.ReadFloat(&FramesPerSecond);
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