From 0ee6aad3ec353b0efe8f50207bb66db6c1758707 Mon Sep 17 00:00:00 2001 From: Ari Vuollet Date: Fri, 30 Jun 2023 13:00:29 +0300 Subject: [PATCH] Remove old hot-reload files in project references --- Source/Editor/Scripting/ScriptsBuilder.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/Source/Editor/Scripting/ScriptsBuilder.cpp b/Source/Editor/Scripting/ScriptsBuilder.cpp index eaffe5691..3082a531e 100644 --- a/Source/Editor/Scripting/ScriptsBuilder.cpp +++ b/Source/Editor/Scripting/ScriptsBuilder.cpp @@ -613,6 +613,28 @@ bool ScriptsBuilderService::Init() const String targetOutput = Globals::ProjectFolder / TEXT("Binaries") / target / platform / architecture / configuration; Array files; FileSystem::DirectoryGetFiles(files, targetOutput, TEXT("*.HotReload.*"), DirectorySearchOption::TopDirectoryOnly); + + for (const auto& reference : Editor::Project->References) + { + if (reference.Project->Name == TEXT("Flax")) + continue; + + String referenceTarget; + if (reference.Project->EditorTarget.HasChars()) + { + referenceTarget = reference.Project->EditorTarget.Get(); + } + else if (reference.Project->GameTarget.HasChars()) + { + referenceTarget = reference.Project->GameTarget.Get(); + } + if (referenceTarget.IsEmpty()) + continue; + + const String referenceTargetOutput = reference.Project->ProjectFolderPath / TEXT("Binaries") / referenceTarget / platform / architecture / configuration; + FileSystem::DirectoryGetFiles(files, referenceTargetOutput, TEXT("*.HotReload.*"), DirectorySearchOption::TopDirectoryOnly); + } + if (files.HasItems()) LOG(Info, "Removing {0} files from previous Editor run hot-reloads", files.Count()); for (auto& file : files)