diff --git a/Source/Engine/Core/Config/BuildSettings.h b/Source/Engine/Core/Config/BuildSettings.h index 529171639..211bad866 100644 --- a/Source/Engine/Core/Config/BuildSettings.h +++ b/Source/Engine/Core/Config/BuildSettings.h @@ -18,19 +18,19 @@ public: /// /// The maximum amount of assets to include into a single assets package. Asset packages will split into several packages if need to. /// - API_FIELD(Attributes="EditorOrder(10), DefaultValue(4096), Limit(1, 32, ushort.MaxValue), EditorDisplay(\"General\", \"Max assets per package\")") + API_FIELD(Attributes="EditorOrder(10), DefaultValue(4096), Limit(1, ushort.MaxValue), EditorDisplay(\"General\", \"Max assets per package\")") int32 MaxAssetsPerPackage = 4096; /// /// The maximum size of the single assets package (in megabytes). Asset packages will split into several packages if need to. /// - API_FIELD(Attributes="EditorOrder(20), DefaultValue(1024), Limit(1, 16, ushort.MaxValue), EditorDisplay(\"General\", \"Max package size (in MB)\")") + API_FIELD(Attributes="EditorOrder(20), DefaultValue(1024), Limit(1, ushort.MaxValue), EditorDisplay(\"General\", \"Max package size (in MB)\")") int32 MaxPackageSizeMB = 1024; /// /// The game content cooking keycode. Use the same value for a game and DLC packages to support loading them by the build game. Use 0 to randomize it during building. /// - API_FIELD(Attributes="EditorOrder(30), DefaultValue(0), Limit(1, 16, ushort.MaxValue), EditorDisplay(\"General\")") + API_FIELD(Attributes="EditorOrder(30), DefaultValue(0), EditorDisplay(\"General\")") int32 ContentKey = 0; ///