Refactor Color Grading LUT rendering to have config for 2D/3D mode

This commit is contained in:
Wojtek Figat
2025-07-31 20:05:08 +02:00
parent 7603109dce
commit 0f81c64964
4 changed files with 57 additions and 81 deletions

View File

@@ -26,6 +26,7 @@ Quality Graphics::GIQuality = Quality::High;
bool Graphics::GICascadesBlending = false;
PostProcessSettings Graphics::PostProcessSettings;
bool Graphics::SpreadWorkload = true;
bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;
#if GRAPHICS_API_NULL
extern GPUDevice* CreateGPUDeviceNull();