Refactor Color Grading LUT rendering to have config for 2D/3D mode
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@@ -26,6 +26,7 @@ Quality Graphics::GIQuality = Quality::High;
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bool Graphics::GICascadesBlending = false;
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PostProcessSettings Graphics::PostProcessSettings;
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bool Graphics::SpreadWorkload = true;
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bool Graphics::PostProcessing::ColorGradingVolumeLUT = true;
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#if GRAPHICS_API_NULL
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extern GPUDevice* CreateGPUDeviceNull();
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