Add automatic preserving of basic joint properties when converting between types in Editor

This commit is contained in:
Wojtek Figat
2021-11-03 19:35:49 +01:00
parent 837747fea2
commit 0f997dbc75
4 changed files with 45 additions and 0 deletions

View File

@@ -430,6 +430,7 @@ namespace FlaxEditor.Modules
var actorNode = Editor.Instance.Scene.GetActorNode(actor);
if (actorNode == null)
throw new InvalidOperationException("Failed to create scene node for the spawned actor.");
actorNode.PostConvert(oldNode);
actorNode.PostSpawn();
Editor.Scene.MarkSceneEdited(actor.Scene);