Add automatic preserving of basic joint properties when converting between types in Editor

This commit is contained in:
Wojtek Figat
2021-11-03 19:35:49 +01:00
parent 837747fea2
commit 0f997dbc75
4 changed files with 45 additions and 0 deletions

View File

@@ -72,6 +72,7 @@ namespace FlaxEditor.SceneGraph
CustomNodesTypes.Add(typeof(SplineRopeBody), typeof(ActorNode));
CustomNodesTypes.Add(typeof(NavMesh), typeof(ActorNode));
CustomNodesTypes.Add(typeof(SpriteRender), typeof(SpriteRenderNode));
CustomNodesTypes.Add(typeof(Joint), typeof(JointNode));
}
/// <summary>