Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts: # Source/Editor/Utilities/EditorUtilities.cpp # Source/Editor/Utilities/EditorUtilities.h
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@@ -15,6 +15,7 @@
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#include "Engine/Graphics/GPULimits.h"
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#include "Engine/Threading/ThreadPoolTask.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Scripting/Enums.h"
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namespace
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@@ -158,29 +159,6 @@ bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
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String GPUTextureDescription::ToString() const
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{
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// TODO: add tool to Format to string
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String flags;
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if (Flags == GPUTextureFlags::None)
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{
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flags = TEXT("None");
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}
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else
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{
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// TODO: create tool to auto convert flag enums to string
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#define CONVERT_FLAGS_FLAGS_2_STR(value) if (EnumHasAnyFlags(Flags, GPUTextureFlags::value)) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
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CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
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CONVERT_FLAGS_FLAGS_2_STR(RenderTarget);
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CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
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CONVERT_FLAGS_FLAGS_2_STR(DepthStencil);
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CONVERT_FLAGS_FLAGS_2_STR(PerMipViews);
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CONVERT_FLAGS_FLAGS_2_STR(PerSliceViews);
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CONVERT_FLAGS_FLAGS_2_STR(ReadOnlyDepthView);
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CONVERT_FLAGS_FLAGS_2_STR(BackBuffer);
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#undef CONVERT_FLAGS_FLAGS_2_STR
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}
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return String::Format(TEXT("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}"),
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Width,
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Height,
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@@ -190,7 +168,7 @@ String GPUTextureDescription::ToString() const
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MipLevels,
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ScriptingEnum::ToString(Format),
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::ToString(MultiSampleLevel),
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flags,
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ScriptingEnum::ToStringFlags(Flags),
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(int32)Usage);
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}
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@@ -545,7 +523,7 @@ GPUTexture* GPUTexture::ToStagingUpload() const
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bool GPUTexture::Resize(int32 width, int32 height, int32 depth, PixelFormat format)
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{
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// Validate texture is created
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PROFILE_CPU();
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if (!IsAllocated())
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{
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LOG(Warning, "Cannot resize not created textures.");
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@@ -609,6 +587,7 @@ GPUTask* GPUTexture::UploadMipMapAsync(const BytesContainer& data, int32 mipInde
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GPUTask* GPUTexture::UploadMipMapAsync(const BytesContainer& data, int32 mipIndex, int32 rowPitch, int32 slicePitch, bool copyData)
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{
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PROFILE_CPU();
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ASSERT(IsAllocated());
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ASSERT(mipIndex < MipLevels() && data.IsValid());
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ASSERT(data.Length() >= slicePitch);
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@@ -700,6 +679,7 @@ bool GPUTexture::DownloadData(TextureData& result)
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{
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MISSING_CODE("support volume texture data downloading.");
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}
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PROFILE_CPU();
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// Use faster path for staging resources
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if (IsStaging())
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@@ -781,6 +761,7 @@ Task* GPUTexture::DownloadDataAsync(TextureData& result)
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{
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MISSING_CODE("support volume texture data downloading.");
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}
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PROFILE_CPU();
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// Use faster path for staging resources
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if (IsStaging())
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