Merge remote-tracking branch 'origin/master' into 1.8

# Conflicts:
#	Source/Editor/Utilities/EditorUtilities.cpp
#	Source/Editor/Utilities/EditorUtilities.h
This commit is contained in:
Wojtek Figat
2024-02-19 22:26:16 +01:00
219 changed files with 4189 additions and 2372 deletions

View File

@@ -1393,13 +1393,13 @@ Actor* Level::FindActor(const StringView& name)
return result;
}
Actor* Level::FindActor(const MClass* type)
Actor* Level::FindActor(const MClass* type, bool activeOnly)
{
CHECK_RETURN(type, nullptr);
Actor* result = nullptr;
ScopeLock lock(ScenesLock);
for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
result = Scenes[i]->FindActor(type);
result = Scenes[i]->FindActor(type, activeOnly);
return result;
}
@@ -1413,29 +1413,33 @@ Actor* Level::FindActor(const MClass* type, const StringView& name)
return result;
}
Actor* FindActorRecursive(Actor* node, const Tag& tag)
Actor* FindActorRecursive(Actor* node, const Tag& tag, bool activeOnly)
{
if (activeOnly && !node->GetIsActive())
return nullptr;
if (node->HasTag(tag))
return node;
Actor* result = nullptr;
for (Actor* child : node->Children)
{
result = FindActorRecursive(child, tag);
result = FindActorRecursive(child, tag, activeOnly);
if (result)
break;
}
return result;
}
Actor* FindActorRecursiveByType(Actor* node, const MClass* type, const Tag& tag)
Actor* FindActorRecursiveByType(Actor* node, const MClass* type, const Tag& tag, bool activeOnly)
{
CHECK_RETURN(type, nullptr);
if (activeOnly && !node->GetIsActive())
return nullptr;
if (node->HasTag(tag) && node->GetClass()->IsSubClassOf(type))
return node;
Actor* result = nullptr;
for (Actor* child : node->Children)
{
result = FindActorRecursiveByType(child, type, tag);
result = FindActorRecursiveByType(child, type, tag, activeOnly);
if (result)
break;
}
@@ -1468,30 +1472,30 @@ void FindActorsRecursiveByParentTags(Actor* node, const Array<Tag>& tags, const
FindActorsRecursiveByParentTags(child, tags, activeOnly, result);
}
Actor* Level::FindActor(const Tag& tag, Actor* root)
Actor* Level::FindActor(const Tag& tag, bool activeOnly, Actor* root)
{
PROFILE_CPU();
if (root)
return FindActorRecursive(root, tag);
return FindActorRecursive(root, tag, activeOnly);
Actor* result = nullptr;
for (Scene* scene : Scenes)
{
result = FindActorRecursive(scene, tag);
result = FindActorRecursive(scene, tag, activeOnly);
if (result)
break;
}
return result;
}
Actor* Level::FindActor(const MClass* type, const Tag& tag, Actor* root)
Actor* Level::FindActor(const MClass* type, const Tag& tag, bool activeOnly, Actor* root)
{
CHECK_RETURN(type, nullptr);
if (root)
return FindActorRecursiveByType(root, type, tag);
return FindActorRecursiveByType(root, type, tag, activeOnly);
Actor* result = nullptr;
ScopeLock lock(ScenesLock);
for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
result = Scenes[i]->FindActor(type, tag);
result = Scenes[i]->FindActor(type, tag, activeOnly);
return result;
}
@@ -1562,12 +1566,14 @@ Script* Level::FindScript(const MClass* type)
namespace
{
void GetActors(const MClass* type, Actor* actor, Array<Actor*>& result)
void GetActors(const MClass* type, Actor* actor, bool activeOnly, Array<Actor*>& result)
{
if (activeOnly && !actor->GetIsActive())
return;
if (actor->GetClass()->IsSubClassOf(type))
result.Add(actor);
for (auto child : actor->Children)
GetActors(type, child, result);
GetActors(type, child, activeOnly, result);
}
void GetScripts(const MClass* type, Actor* actor, Array<Script*>& result)
@@ -1580,13 +1586,13 @@ namespace
}
}
Array<Actor*> Level::GetActors(const MClass* type)
Array<Actor*> Level::GetActors(const MClass* type, bool activeOnly)
{
Array<Actor*> result;
CHECK_RETURN(type, result);
ScopeLock lock(ScenesLock);
for (int32 i = 0; i < Scenes.Count(); i++)
::GetActors(type, Scenes[i], result);
::GetActors(type, Scenes[i], activeOnly, result);
return result;
}