From 10c8454e8fadcbfd1e4875a8077d3f4b47bfe4ab Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Thu, 27 Jul 2023 10:30:27 -0500 Subject: [PATCH] Paste at same level of selected actor parent node instead of as child of selected actor for better behavior. --- Source/Editor/Modules/SceneEditingModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Editor/Modules/SceneEditingModule.cs b/Source/Editor/Modules/SceneEditingModule.cs index 58c2f21dc..2b8bf718e 100644 --- a/Source/Editor/Modules/SceneEditingModule.cs +++ b/Source/Editor/Modules/SceneEditingModule.cs @@ -503,7 +503,7 @@ namespace FlaxEditor.Modules // Set paste target if only one actor is selected and no target provided if (pasteTargetActor == null && SelectionCount == 1 && Selection[0] is ActorNode actorNode) { - pasteTargetActor = actorNode.Actor; + pasteTargetActor = actorNode.Actor.Scene == actorNode.Actor ? actorNode.Actor : actorNode.Actor.Parent; } // Create paste action