Add async pre-sim update for cloth via job system

This commit is contained in:
Wojtek Figat
2023-07-16 22:39:56 +02:00
parent 2046eca45a
commit 10d9942e8f
2 changed files with 186 additions and 174 deletions

View File

@@ -13,7 +13,6 @@
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Cloth\"), ActorToolbox(\"Physics\")") class FLAXENGINE_API Cloth : public Actor
{
friend class PhysicsBackend;
DECLARE_SCENE_OBJECT(Cloth);
/// <summary>
@@ -317,6 +316,9 @@ public:
/// </summary>
API_FUNCTION() void SetPaint(Span<const float> value);
void OnPreUpdate();
void OnPostUpdate();
public:
// [Actor]
bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
@@ -344,7 +346,5 @@ private:
bool CreateCloth();
void DestroyCloth();
void CalculateInvMasses(Array<float>& invMasses);
void OnPreUpdate();
void OnPostUpdate();
void RunClothDeformer(const MeshBase* mesh, struct MeshDeformationData& deformation);
};