From 10ea0b066519c6a54844c12cce5695c4b1a05990 Mon Sep 17 00:00:00 2001 From: Menotdan <32620310+Menotdan@users.noreply.github.com> Date: Mon, 2 Oct 2023 03:32:11 -0400 Subject: [PATCH] Make it clearer what "Restore Materials on Reimport" means. --- Source/Engine/Tools/ModelTool/ModelTool.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Tools/ModelTool/ModelTool.h b/Source/Engine/Tools/ModelTool/ModelTool.h index 9dc5bf067..e67c90873 100644 --- a/Source/Engine/Tools/ModelTool/ModelTool.h +++ b/Source/Engine/Tools/ModelTool/ModelTool.h @@ -337,8 +337,8 @@ public: // If checked, the importer will import texture files used by the model and any embedded texture resources. API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))") bool ImportTextures = true; - // If checked, the importer will try to restore the model material slots. - API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Restore Materials On Reimport\"), VisibleIf(nameof(ShowGeometry))") + // If checked, the importer will try to keep the model's current material slots, instead of importing materials from the source file. + API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Keep Material Slots on Reimport\"), VisibleIf(nameof(ShowGeometry))") bool RestoreMaterialsOnReimport = true; public: // SDF