Refactor NetworkReplicator update into separate function for cleaner code
This commit is contained in:
@@ -589,7 +589,7 @@ void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkCli
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msg.WriteNetworkId(objectId);
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if (NetworkManager::IsClient())
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{
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NetworkManager::Peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
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peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
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}
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else
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{
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@@ -598,6 +598,227 @@ void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkCli
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}
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}
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void SendDespawn(DespawnItem& e)
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{
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NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
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NetworkMessageObjectDespawn msgData;
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Guid objectId = e.Id;
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(objectId, &objectId);
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}
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auto peer = NetworkManager::Peer;
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteNetworkId(objectId);
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BuildCachedTargets(NetworkManager::Clients, e.Targets);
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if (NetworkManager::IsClient())
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peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
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else
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peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg, CachedTargets);
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}
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void SendReplication(ScriptingObject* obj, NetworkClientsMask targetClients)
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{
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auto it = Objects.Find(obj->GetID());
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if (it.IsEnd())
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return;
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auto& item = it->Item;
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const bool isClient = NetworkManager::IsClient();
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// Skip serialization of objects that none will receive
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if (!isClient)
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{
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BuildCachedTargets(item, targetClients);
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if (CachedTargets.Count() == 0)
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return;
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}
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if (item.AsNetworkObject)
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item.AsNetworkObject->OnNetworkSerialize();
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// Serialize object
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NetworkStream* stream = CachedWriteStream;
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stream->Initialize();
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const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, true);
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if (failed)
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{
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//NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot serialize object {} of type {} (missing serialization logic)", item.ToString(), obj->GetType().ToString());
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return;
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}
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const uint32 size = stream->GetPosition();
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if (size > MAX_uint16)
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{
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LOG(Error, "Too much data for object {} replication ({} bytes provided while limit is {}).", item.ToString(), size, MAX_uint16);
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return;
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}
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#if USE_NETWORK_REPLICATOR_CACHE
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// Process replication cache to skip sending object data if it didn't change
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if (item.RepCache.Data.Length() == size &&
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item.RepCache.Mask == targetClients &&
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Platform::MemoryCompare(item.RepCache.Data.Get(), stream->GetBuffer(), size) == 0)
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{
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return;
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}
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item.RepCache.Mask = targetClients;
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item.RepCache.Data.Copy(stream->GetBuffer(), size);
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#endif
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// TODO: use Unreliable for dynamic objects that are replicated every frame? (eg. player state)
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constexpr NetworkChannelType repChannel = NetworkChannelType::Reliable;
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// Send object to clients
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NetworkMessageObjectReplicate msgData;
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msgData.OwnerFrame = NetworkManager::Frame;
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Guid objectId = item.ObjectId, parentId = item.ParentId;
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(objectId, &objectId);
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IdsRemappingTable.KeyOf(parentId, &parentId);
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}
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NetworkPeer* peer = NetworkManager::Peer;
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteNetworkId(objectId);
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msg.WriteNetworkId(parentId);
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msg.WriteNetworkName(obj->GetType().Fullname);
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NetworkMessageObjectReplicatePayload msgDataPayload;
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msgDataPayload.DataSize = size;
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const uint32 networkKeyIdWorstCaseSize = sizeof(uint32) + sizeof(Guid);
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const uint32 msgMaxData = peer->Config.MessageSize - msg.Position - sizeof(NetworkMessageObjectReplicatePayload);
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const uint32 partMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectReplicatePart) - networkKeyIdWorstCaseSize;
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uint32 partsCount = 1;
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uint32 dataStart = 0;
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uint32 msgDataSize = size;
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if (size > msgMaxData)
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{
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// Send msgMaxData within first message
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msgDataSize = msgMaxData;
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dataStart += msgMaxData;
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// Send rest of the data in separate parts
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partsCount += Math::DivideAndRoundUp(size - dataStart, partMaxData);
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}
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else
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dataStart += size;
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ASSERT(partsCount <= MAX_uint8);
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msgDataPayload.PartsCount = partsCount;
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msgDataPayload.PartSize = msgDataSize;
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msg.WriteStructure(msgDataPayload);
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msg.WriteBytes(stream->GetBuffer(), msgDataSize);
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uint32 dataSize = msgDataSize, messageSize = msg.Length;
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if (isClient)
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peer->EndSendMessage(repChannel, msg);
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else
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peer->EndSendMessage(repChannel, msg, CachedTargets);
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// Send all other parts
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for (uint32 partIndex = 1; partIndex < partsCount; partIndex++)
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{
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NetworkMessageObjectReplicatePart msgDataPart;
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msgDataPart.OwnerFrame = msgData.OwnerFrame;
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msgDataPart.DataSize = msgDataPayload.DataSize;
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msgDataPart.PartsCount = msgDataPayload.PartsCount;
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msgDataPart.PartStart = dataStart;
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msgDataPart.PartSize = Math::Min(size - dataStart, partMaxData);
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msg = peer->BeginSendMessage();
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msg.WriteStructure(msgDataPart);
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msg.WriteNetworkId(objectId);
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msg.WriteBytes(stream->GetBuffer() + msgDataPart.PartStart, msgDataPart.PartSize);
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messageSize += msg.Length;
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dataSize += msgDataPart.PartSize;
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dataStart += msgDataPart.PartSize;
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if (isClient)
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peer->EndSendMessage(repChannel, msg);
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else
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peer->EndSendMessage(repChannel, msg, CachedTargets);
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}
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ASSERT_LOW_LAYER(dataStart == size);
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#if COMPILE_WITH_PROFILER
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// Network stats recording
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if (NetworkInternal::EnableProfiling)
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{
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const Pair<ScriptingTypeHandle, StringAnsiView> name(obj->GetTypeHandle(), StringAnsiView::Empty);
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auto& profileEvent = NetworkInternal::ProfilerEvents[name];
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profileEvent.Count++;
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profileEvent.DataSize += dataSize;
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profileEvent.MessageSize += messageSize;
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profileEvent.Receivers += isClient ? 1 : CachedTargets.Count();
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}
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#endif
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}
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void SendRpc(RpcItem& e)
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{
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ScriptingObject* obj = e.Object.Get();
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if (!obj)
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return;
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auto it = Objects.Find(obj->GetID());
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if (it == Objects.End())
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{
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#if !BUILD_RELEASE
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if (!DespawnedObjects.Contains(obj->GetID()))
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LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), String(e.Name.Second), obj->GetID());
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#endif
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return;
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}
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auto& item = it->Item;
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const NetworkManagerMode mode = NetworkManager::Mode;
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NetworkPeer* peer = NetworkManager::Peer;
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// Send RPC message
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//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}::{} object ID={}", e.Name.First.ToString(), String(e.Name.Second), item.ToString());
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NetworkMessageObjectRpc msgData;
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Guid msgObjectId = item.ObjectId;
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Guid msgParentId = item.ParentId;
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(msgObjectId, &msgObjectId);
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IdsRemappingTable.KeyOf(msgParentId, &msgParentId);
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}
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msgData.ArgsSize = (uint16)e.ArgsData.Length();
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteNetworkId(msgObjectId);
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msg.WriteNetworkId(msgParentId);
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msg.WriteNetworkName(obj->GetType().Fullname);
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msg.WriteNetworkName(e.Name.First.GetType().Fullname);
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msg.WriteNetworkName(e.Name.Second);
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msg.WriteBytes(e.ArgsData.Get(), e.ArgsData.Length());
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uint32 dataSize = e.ArgsData.Length(), messageSize = msg.Length, receivers = 0;
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NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
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if (e.Info.Server && mode == NetworkManagerMode::Client)
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{
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// Client -> Server
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#if USE_NETWORK_REPLICATOR_LOG
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if (e.Targets.Length() != 0)
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Server RPC '{}::{}' called with non-empty list of targets is not supported (only server will receive it)", e.Name.First.ToString(), e.Name.Second.ToString());
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#endif
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peer->EndSendMessage(channel, msg);
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receivers = 1;
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}
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else if (e.Info.Client && (mode == NetworkManagerMode::Server || mode == NetworkManagerMode::Host))
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{
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// Server -> Client(s)
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BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, e.Targets, NetworkManager::LocalClientId);
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peer->EndSendMessage(channel, msg, CachedTargets);
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receivers = CachedTargets.Count();
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}
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#if COMPILE_WITH_PROFILER
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// Network stats recording
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if (NetworkInternal::EnableProfiling && receivers)
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{
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auto& profileEvent = NetworkInternal::ProfilerEvents[e.Name];
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profileEvent.Count++;
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profileEvent.DataSize += dataSize;
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profileEvent.MessageSize += messageSize;
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profileEvent.Receivers += receivers;
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}
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#endif
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}
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void DeleteNetworkObject(ScriptingObject* obj)
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{
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// Remove from the mapping table
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@@ -1652,9 +1873,6 @@ void NetworkInternal::NetworkReplicatorUpdate()
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if (Objects.Count() == 0)
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return;
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const bool isClient = NetworkManager::IsClient();
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const bool isServer = NetworkManager::IsServer();
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const bool isHost = NetworkManager::IsHost();
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NetworkPeer* peer = NetworkManager::Peer;
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if (!isClient && NewClients.Count() != 0)
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{
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@@ -1694,22 +1912,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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PROFILE_CPU_NAMED("DespawnQueue");
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for (DespawnItem& e : DespawnQueue)
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{
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// Send despawn message
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NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Despawn object ID={}", e.Id.ToString());
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NetworkMessageObjectDespawn msgData;
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Guid objectId = e.Id;
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(objectId, &objectId);
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}
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteNetworkId(objectId);
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BuildCachedTargets(NetworkManager::Clients, e.Targets);
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if (isClient)
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peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg);
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else
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peer->EndSendMessage(NetworkChannelType::ReliableOrdered, msg, CachedTargets);
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SendDespawn(e);
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}
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DespawnQueue.Clear();
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}
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@@ -1871,136 +2074,11 @@ void NetworkInternal::NetworkReplicatorUpdate()
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PROFILE_CPU_NAMED("Replication");
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if (CachedWriteStream == nullptr)
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CachedWriteStream = New<NetworkStream>();
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NetworkStream* stream = CachedWriteStream;
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stream->SenderId = NetworkManager::LocalClientId;
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CachedWriteStream->SenderId = NetworkManager::LocalClientId;
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// TODO: use Job System when replicated objects count is large
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for (auto& e : CachedReplicationResult->_entries)
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{
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ScriptingObject* obj = e.Object;
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auto it = Objects.Find(obj->GetID());
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if (it.IsEnd())
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continue;
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auto& item = it->Item;
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// Skip serialization of objects that none will receive
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if (!isClient)
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{
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BuildCachedTargets(item, e.TargetClients);
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if (CachedTargets.Count() == 0)
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continue;
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}
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if (item.AsNetworkObject)
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item.AsNetworkObject->OnNetworkSerialize();
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// Serialize object
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stream->Initialize();
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const bool failed = NetworkReplicator::InvokeSerializer(obj->GetTypeHandle(), obj, stream, true);
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if (failed)
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{
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//NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Cannot serialize object {} of type {} (missing serialization logic)", item.ToString(), obj->GetType().ToString());
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continue;
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}
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const uint32 size = stream->GetPosition();
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if (size > MAX_uint16)
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{
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LOG(Error, "Too much data for object {} replication ({} bytes provided while limit is {}).", item.ToString(), size, MAX_uint16);
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continue;
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}
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#if USE_NETWORK_REPLICATOR_CACHE
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// Process replication cache to skip sending object data if it didn't change
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if (item.RepCache.Data.Length() == size &&
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item.RepCache.Mask == e.TargetClients &&
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Platform::MemoryCompare(item.RepCache.Data.Get(), stream->GetBuffer(), size) == 0)
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{
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continue;
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}
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item.RepCache.Mask = e.TargetClients;
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item.RepCache.Data.Copy(stream->GetBuffer(), size);
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#endif
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// TODO: use Unreliable for dynamic objects that are replicated every frame? (eg. player state)
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constexpr NetworkChannelType repChannel = NetworkChannelType::Reliable;
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// Send object to clients
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NetworkMessageObjectReplicate msgData;
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msgData.OwnerFrame = NetworkManager::Frame;
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Guid objectId = item.ObjectId, parentId = item.ParentId;
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(objectId, &objectId);
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IdsRemappingTable.KeyOf(parentId, &parentId);
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}
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteNetworkId(objectId);
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msg.WriteNetworkId(parentId);
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msg.WriteNetworkName(obj->GetType().Fullname);
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NetworkMessageObjectReplicatePayload msgDataPayload;
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msgDataPayload.DataSize = size;
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const uint32 networkKeyIdWorstCaseSize = sizeof(uint32) + sizeof(Guid);
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const uint32 msgMaxData = peer->Config.MessageSize - msg.Position - sizeof(NetworkMessageObjectReplicatePayload);
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const uint32 partMaxData = peer->Config.MessageSize - sizeof(NetworkMessageObjectReplicatePart) - networkKeyIdWorstCaseSize;
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uint32 partsCount = 1;
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uint32 dataStart = 0;
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uint32 msgDataSize = size;
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if (size > msgMaxData)
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{
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// Send msgMaxData within first message
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msgDataSize = msgMaxData;
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dataStart += msgMaxData;
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// Send rest of the data in separate parts
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partsCount += Math::DivideAndRoundUp(size - dataStart, partMaxData);
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}
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else
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dataStart += size;
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ASSERT(partsCount <= MAX_uint8);
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msgDataPayload.PartsCount = partsCount;
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msgDataPayload.PartSize = msgDataSize;
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msg.WriteStructure(msgDataPayload);
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msg.WriteBytes(stream->GetBuffer(), msgDataSize);
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uint32 dataSize = msgDataSize, messageSize = msg.Length;
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if (isClient)
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peer->EndSendMessage(repChannel, msg);
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else
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peer->EndSendMessage(repChannel, msg, CachedTargets);
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// Send all other parts
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for (uint32 partIndex = 1; partIndex < partsCount; partIndex++)
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{
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NetworkMessageObjectReplicatePart msgDataPart;
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msgDataPart.OwnerFrame = msgData.OwnerFrame;
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msgDataPart.DataSize = msgDataPayload.DataSize;
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msgDataPart.PartsCount = msgDataPayload.PartsCount;
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msgDataPart.PartStart = dataStart;
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msgDataPart.PartSize = Math::Min(size - dataStart, partMaxData);
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msg = peer->BeginSendMessage();
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msg.WriteStructure(msgDataPart);
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msg.WriteNetworkId(objectId);
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msg.WriteBytes(stream->GetBuffer() + msgDataPart.PartStart, msgDataPart.PartSize);
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messageSize += msg.Length;
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dataSize += msgDataPart.PartSize;
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dataStart += msgDataPart.PartSize;
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if (isClient)
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peer->EndSendMessage(repChannel, msg);
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else
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peer->EndSendMessage(repChannel, msg, CachedTargets);
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}
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ASSERT_LOW_LAYER(dataStart == size);
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#if COMPILE_WITH_PROFILER
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// Network stats recording
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if (EnableProfiling)
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{
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const Pair<ScriptingTypeHandle, StringAnsiView> name(obj->GetTypeHandle(), StringAnsiView::Empty);
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auto& profileEvent = ProfilerEvents[name];
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profileEvent.Count++;
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profileEvent.DataSize += dataSize;
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profileEvent.MessageSize += messageSize;
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profileEvent.Receivers += isClient ? 1 : CachedTargets.Count();
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}
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#endif
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SendReplication(e.Object, e.TargetClients);
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}
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}
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@@ -2009,70 +2087,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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PROFILE_CPU_NAMED("Rpc");
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for (auto& e : RpcQueue)
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{
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ScriptingObject* obj = e.Object.Get();
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if (!obj)
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continue;
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auto it = Objects.Find(obj->GetID());
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if (it == Objects.End())
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{
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#if USE_EDITOR || !BUILD_RELEASE
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if (!DespawnedObjects.Contains(obj->GetID()))
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LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), String(e.Name.Second), obj->GetID());
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#endif
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continue;
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}
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auto& item = it->Item;
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// Send RPC message
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//NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Rpc {}::{} object ID={}", e.Name.First.ToString(), String(e.Name.Second), item.ToString());
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NetworkMessageObjectRpc msgData;
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Guid msgObjectId = item.ObjectId;
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Guid msgParentId = item.ParentId;
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{
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// Remap local client object ids into server ids
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IdsRemappingTable.KeyOf(msgObjectId, &msgObjectId);
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IdsRemappingTable.KeyOf(msgParentId, &msgParentId);
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}
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msgData.ArgsSize = (uint16)e.ArgsData.Length();
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NetworkMessage msg = peer->BeginSendMessage();
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msg.WriteStructure(msgData);
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msg.WriteNetworkId(msgObjectId);
|
||||
msg.WriteNetworkId(msgParentId);
|
||||
msg.WriteNetworkName(obj->GetType().Fullname);
|
||||
msg.WriteNetworkName(e.Name.First.GetType().Fullname);
|
||||
msg.WriteNetworkName(e.Name.Second);
|
||||
msg.WriteBytes(e.ArgsData.Get(), e.ArgsData.Length());
|
||||
uint32 dataSize = e.ArgsData.Length(), messageSize = msg.Length, receivers = 0;
|
||||
NetworkChannelType channel = (NetworkChannelType)e.Info.Channel;
|
||||
if (e.Info.Server && isClient)
|
||||
{
|
||||
// Client -> Server
|
||||
#if USE_NETWORK_REPLICATOR_LOG
|
||||
if (e.Targets.Length() != 0)
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Server RPC '{}::{}' called with non-empty list of targets is not supported (only server will receive it)", e.Name.First.ToString(), e.Name.Second.ToString());
|
||||
#endif
|
||||
peer->EndSendMessage(channel, msg);
|
||||
receivers = 1;
|
||||
}
|
||||
else if (e.Info.Client && (isServer || isHost))
|
||||
{
|
||||
// Server -> Client(s)
|
||||
BuildCachedTargets(NetworkManager::Clients, item.TargetClientIds, e.Targets, NetworkManager::LocalClientId);
|
||||
peer->EndSendMessage(channel, msg, CachedTargets);
|
||||
receivers = CachedTargets.Count();
|
||||
}
|
||||
|
||||
#if COMPILE_WITH_PROFILER
|
||||
// Network stats recording
|
||||
if (EnableProfiling && receivers)
|
||||
{
|
||||
auto& profileEvent = ProfilerEvents[e.Name];
|
||||
profileEvent.Count++;
|
||||
profileEvent.DataSize += dataSize;
|
||||
profileEvent.MessageSize += messageSize;
|
||||
profileEvent.Receivers += receivers;
|
||||
}
|
||||
#endif
|
||||
SendRpc(e);
|
||||
}
|
||||
RpcQueue.Clear();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user