Minor tweaks to simd codebase

This commit is contained in:
Wojtek Figat
2024-09-26 18:56:22 +02:00
parent 2ad9c7f4d5
commit 1161a4114d
3 changed files with 41 additions and 18 deletions

View File

@@ -101,7 +101,7 @@ public:
}
/// <summary>
/// Gets the far plane of the BoundingFrustum.
/// Gets the far plane of the frustum.
/// </summary>
FORCE_INLINE Plane GetFar() const
{
@@ -109,7 +109,7 @@ public:
}
/// <summary>
/// Gets the left plane of the BoundingFrustum.
/// Gets the left plane of the frustum.
/// </summary>
FORCE_INLINE Plane GetLeft() const
{
@@ -117,7 +117,7 @@ public:
}
/// <summary>
/// Gets the right plane of the BoundingFrustum.
/// Gets the right plane of the frustum.
/// </summary>
FORCE_INLINE Plane GetRight() const
{
@@ -125,7 +125,7 @@ public:
}
/// <summary>
/// Gets the top plane of the BoundingFrustum.
/// Gets the top plane of the frustum.
/// </summary>
FORCE_INLINE Plane GetTop() const
{
@@ -133,7 +133,7 @@ public:
}
/// <summary>
/// Gets the bottom plane of the BoundingFrustum.
/// Gets the bottom plane of the frustum.
/// </summary>
FORCE_INLINE Plane GetBottom() const
{
@@ -230,17 +230,17 @@ public:
ContainmentType Contains(const BoundingSphere& sphere) const;
/// <summary>
/// Checks whether the current BoundingFrustum intersects a BoundingSphere.
/// Checks whether the current frustum intersects a sphere.
/// </summary>
/// <param name="sphere">The sphere.</param>
/// <returns>True if the current BoundingFrustum intersects a BoundingSphere, otherwise false.</returns>
/// <returns>True if the current frustum intersects a sphere, otherwise false.</returns>
bool Intersects(const BoundingSphere& sphere) const;
/// <summary>
/// Checks whether the current BoundingFrustum intersects a BoundingBox.
/// Checks whether the current frustum intersects a box.
/// </summary>
/// <param name="box">The box</param>
/// <returns>True if the current BoundingFrustum intersects a BoundingBox, otherwise false.</returns>
/// <returns>True if the current frustum intersects a box, otherwise false.</returns>
FORCE_INLINE bool Intersects(const BoundingBox& box) const
{
return CollisionsHelper::FrustumContainsBox(*this, box) != ContainmentType::Disjoint;