Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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@@ -378,7 +378,7 @@ API_STRUCT() struct FLAXENGINE_API GlobalIlluminationSettings : ISerializable
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/// The irradiance lighting outside the GI range used as a fallback to prevent pure-black scene outside the Global Illumination range.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(40), PostProcessSetting((int)GlobalIlluminationSettingsOverride.FallbackIrradiance)")
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Color FallbackIrradiance = Color::Black;
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Color FallbackIrradiance = Color::Transparent;
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public:
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/// <summary>
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