Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
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@@ -655,7 +655,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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if (uiControl.Name.StartsWith(previousName))
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{
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string newName = controlType.Name + uiControl.Name.Substring(previousName.Length);
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uiControl.Name = StringUtils.IncrementNameNumber(newName, x => uiControl.Parent.GetChild(x) == null);
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uiControl.Name = Utilities.Utils.IncrementNameNumber(newName, x => uiControl.Parent.GetChild(x) == null);
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}
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}
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