Optimize default C# stdlib references to prevent using jit-ed features in a game assembly

This commit is contained in:
Wojtek Figat
2023-04-01 23:34:05 +02:00
parent 2196a3d791
commit 12f4dc74d2
18 changed files with 186 additions and 163 deletions

View File

@@ -153,7 +153,7 @@ namespace FlaxEditor.Actions
if (child != actor && child.Name == actor.Name)
{
var children = parent.Children;
actor.Name = StringUtils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
actor.Name = Utilities.Utils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
}
}
}