Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
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@@ -153,7 +153,7 @@ namespace FlaxEditor.Actions
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if (child != actor && child.Name == actor.Name)
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{
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var children = parent.Children;
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actor.Name = StringUtils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
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actor.Name = Utilities.Utils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
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}
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}
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}
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