Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
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@@ -234,7 +234,7 @@ namespace Flax.Build.NativeCpp
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"System.ObjectModel",
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"System.Private.CoreLib",
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"System.Private.Uri",
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"System.Private.Xml",
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//"System.Private.Xml",
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"System.Reflection",
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"System.Runtime",
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@@ -245,11 +245,11 @@ namespace Flax.Build.NativeCpp
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"System.Security.Cryptography",
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"System.Security.Cryptography.Algorithms",
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"System.Security.Cryptography.Primitives",
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"System.Text.RegularExpressions",
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//"System.Text.RegularExpressions",
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"System.Threading.Tasks.Parallel",
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"System.Xml",
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//"System.Xml",
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"System.Reflection.Metadata",
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//"System.Reflection.Metadata",
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"netstandard",
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},
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SystemAnalyzers = new HashSet<string>
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