Optimize default C# stdlib references to prevent using jit-ed features in a game assembly

This commit is contained in:
Wojtek Figat
2023-04-01 23:34:05 +02:00
parent 2196a3d791
commit 12f4dc74d2
18 changed files with 186 additions and 163 deletions

View File

@@ -234,7 +234,7 @@ namespace Flax.Build.NativeCpp
"System.ObjectModel",
"System.Private.CoreLib",
"System.Private.Uri",
"System.Private.Xml",
//"System.Private.Xml",
"System.Reflection",
"System.Runtime",
@@ -245,11 +245,11 @@ namespace Flax.Build.NativeCpp
"System.Security.Cryptography",
"System.Security.Cryptography.Algorithms",
"System.Security.Cryptography.Primitives",
"System.Text.RegularExpressions",
//"System.Text.RegularExpressions",
"System.Threading.Tasks.Parallel",
"System.Xml",
//"System.Xml",
"System.Reflection.Metadata",
//"System.Reflection.Metadata",
"netstandard",
},
SystemAnalyzers = new HashSet<string>