Simplified name NetworkProtocol.

This commit is contained in:
Jean-Baptiste Perrier
2021-02-15 20:52:35 +01:00
parent 4e19b85e00
commit 134aec2d15
4 changed files with 10 additions and 10 deletions

View File

@@ -2,7 +2,7 @@
#include "NetworkBase.h"
bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkProtocolType proto, NetworkIPVersion ipv)
bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv)
{
return true;
}

View File

@@ -9,7 +9,7 @@ API_INJECT_CPP_CODE("#include \"Engine/Platform/Network.h\"");
#define SOCKGROUP_MAXCOUNT 64
#define SOCKGROUP_ITEMSIZE 16
enum class FLAXENGINE_API NetworkProtocolType
enum class FLAXENGINE_API NetworkProtocol
{
/// <summary>Not specified.</summary>
Undefined,
@@ -31,7 +31,7 @@ enum class FLAXENGINE_API NetworkIPVersion
struct FLAXENGINE_API NetworkSocket
{
NetworkProtocolType Protocol = NetworkProtocolType::Undefined;
NetworkProtocol Protocol = NetworkProtocol::Undefined;
NetworkIPVersion IPVersion = NetworkIPVersion::Undefined;
byte Data[8] = {};
};

View File

@@ -135,13 +135,13 @@ static void TranslateSockOptToNative(NetworkSocketOption option, int32* level, i
}
}
bool Win32Network::CreateSocket(NetworkSocket& socket, NetworkProtocolType proto, NetworkIPVersion ipv)
bool Win32Network::CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv)
{
socket.Protocol = proto;
socket.IPVersion = ipv;
const uint8 family = socket.IPVersion == NetworkIPVersion::IPv6 ? AF_INET6 : AF_INET;
const uint8 stype = socket.Protocol == NetworkProtocolType::Tcp ? SOCK_STREAM : SOCK_DGRAM;
const uint8 prot = socket.Protocol == NetworkProtocolType::Tcp ? IPPROTO_TCP : IPPROTO_UDP;
const uint8 stype = socket.Protocol == NetworkProtocol::Tcp ? SOCK_STREAM : SOCK_DGRAM;
const uint8 prot = socket.Protocol == NetworkProtocol::Tcp ? IPPROTO_TCP : IPPROTO_UDP;
SOCKET sock;
if ((sock = ::socket(family, stype, prot)) == INVALID_SOCKET)
@@ -259,7 +259,7 @@ bool Win32Network::Listen(NetworkSocket& socket, uint16 queueSize)
bool Win32Network::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint)
{
if (serverSock.Protocol != NetworkProtocolType::Tcp)
if (serverSock.Protocol != NetworkProtocol::Tcp)
{
LOG(Warning, "Can't accept connection on UDP socket! Socket : {0}", *(SOCKET*)serverSock.Data);
return true;
@@ -372,7 +372,7 @@ int32 Win32Network::WriteSocket(NetworkSocket socket, byte* data, uint32 length,
return -1;
}
uint32 size;
if (endPoint == nullptr && socket.Protocol == NetworkProtocolType::Tcp)
if (endPoint == nullptr && socket.Protocol == NetworkProtocol::Tcp)
{
if ((size = send(*(SOCKET*)socket.Data, (const char*)data, length, 0)) == SOCKET_ERROR)
{
@@ -380,7 +380,7 @@ int32 Win32Network::WriteSocket(NetworkSocket socket, byte* data, uint32 length,
return -1;
}
}
else if (endPoint != nullptr && socket.Protocol == NetworkProtocolType::Udp)
else if (endPoint != nullptr && socket.Protocol == NetworkProtocol::Udp)
{
if ((size = sendto(*(SOCKET*)socket.Data, (const char*)data, length, 0, (const sockaddr*)endPoint->Data, GetAddrSizeFromEP(*endPoint))) == SOCKET_ERROR)
{

View File

@@ -13,7 +13,7 @@ class FLAXENGINE_API Win32Network : public NetworkBase
public:
// [NetworkBase]
static bool CreateSocket(NetworkSocket& socket, NetworkProtocolType proto, NetworkIPVersion ipv);
static bool CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv);
static bool DestroySocket(NetworkSocket& socket);
static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, bool value);
static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value);